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    <loc>https://www.spencerboomhower.com/new-page</loc>
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    <loc>https://www.spencerboomhower.com/about-contact</loc>
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    <lastmod>2026-01-25</lastmod>
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  <url>
    <loc>https://www.spencerboomhower.com/work</loc>
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    <priority>1.0</priority>
    <lastmod>2026-03-09</lastmod>
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  <url>
    <loc>https://www.spencerboomhower.com/work/urban-design-transportation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-09</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/faf695af-7ff6-45d9-a14d-e8019d872e97/EpicMegaGrant_01_FlythroughVideo.00_00_56_17.Still001.png</image:loc>
      <image:title>Work - Visualization in Unity and Unreal</image:title>
      <image:caption>Unreal Engine flythrough of Toronto's Bloor Street; context based on a drone reference photo; street design extruded from a CAD drawing - 2021</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/7f5a7df7-48b7-44dd-a7b0-b229bee10309/1_After.png</image:loc>
      <image:title>Work - Visualization in Unity and Unreal</image:title>
      <image:caption>Unreal flythrough of a safer new "protected intersection"; camera animated via Sequencer; lighting via real-time ray tracing; stock entourage models and characters - 2021</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/0ec3cd65-88a1-404c-9ee9-77a46f330cd0/UnrealDemo_2021_03_11.png</image:loc>
      <image:title>Work - Visualization in Unity and Unreal</image:title>
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    <image:image>
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      <image:title>Work - Visualization in Unity and Unreal</image:title>
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  <url>
    <loc>https://www.spencerboomhower.com/work/fearlessvr</loc>
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    <priority>0.5</priority>
    <lastmod>2025-09-22</lastmod>
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      <image:title>Work - Creative Director for Fearless VR (2018)</image:title>
      <image:caption>Environment design in Unity for FearlessVR for Oculus Go - Creative Director, 2017</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/c2e72115-692d-4f65-9be2-e7448d18b176/wasp_on_flower_00.00_01_40_00.Still003.png</image:loc>
      <image:title>Work - Creative Director for Fearless VR (2018)</image:title>
      <image:caption>ZBrush / 3ds Max model of beehive; tweaking of stock bee models and animations.</image:caption>
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    <image:image>
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      <image:title>Work - Creative Director for Fearless VR (2018)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/df8edef0-b812-4288-9db1-a2f393937713/fearless_for_flying.png</image:loc>
      <image:title>Work - Creative Director for Fearless VR (2018)</image:title>
      <image:caption>Scene optimization of stock assets, lighting, and animation in Unity for FearlessVR for Flying - 2018.</image:caption>
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  <url>
    <loc>https://www.spencerboomhower.com/work/yourself-fitness</loc>
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    <lastmod>2026-01-30</lastmod>
  </url>
  <url>
    <loc>https://www.spencerboomhower.com/work/church</loc>
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    <priority>0.5</priority>
    <lastmod>2026-01-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/e6e45cb8-06f0-4b11-95eb-a2dd09862319/ChurchWindmill.gif</image:loc>
      <image:title>Work - Environment Art for Church in the Darkness (2016)</image:title>
      <image:caption>Assets were efficiently modeled and stylized</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/93f8b3bc-ee40-4dc4-a628-eef169140b68/TheChurchInTheDarknessGIF1-ByTheRiver.jpg</image:loc>
      <image:title>Work - Environment Art for Church in the Darkness (2016)</image:title>
      <image:caption>Characters and cross by other artists</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/f11e5ae4-b679-4528-afe2-c9a2f49c3abb/TheChurchInTheDarkness-HelpUs.gif</image:loc>
      <image:title>Work - Environment Art for Church in the Darkness (2016)</image:title>
      <image:caption>Characters by other artists</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/1742249149497-A8D6R0H7V6UAHGK7F80R/WhiteNight-JB-Windmill.png</image:loc>
      <image:title>Work - Environment Art for Church in the Darkness (2016)</image:title>
      <image:caption>A shot you wouldn't see in the game, which is top-down, but a good way to see scene assets</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/c25a86c5-b60c-4347-9a8a-9f13175b178d/beans.png</image:loc>
      <image:title>Work - Environment Art for Church in the Darkness (2016)</image:title>
      <image:caption>Character by other artists</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/5648c3e6-2380-41dc-bd05-48e23f7de262/pepper.png</image:loc>
      <image:title>Work - Environment Art for Church in the Darkness (2016)</image:title>
      <image:caption>Character by other artists</image:caption>
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  <url>
    <loc>https://www.spencerboomhower.com/work/environment-art</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/0b3fc181-d842-4ec4-85c3-85421f0d1d2d/spencer-boomhower-stein-concept.png</image:loc>
      <image:title>Work - Environment Art</image:title>
      <image:caption>Concept and inspiration board</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/6b3e04a7-4450-4f59-b8b9-f9a1a04cd501/Console4.png</image:loc>
      <image:title>Work - Environment Art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/e3b7a245-b07e-4794-8c6a-4a5388705f98/spencer-boomhower-stein-zbrush-boomhower.png</image:loc>
      <image:title>Work - Environment Art</image:title>
      <image:caption>ZBrush model</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/d9cb0945-e391-45f6-9388-230b16c496f7/Console3.png</image:loc>
      <image:title>Work - Environment Art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/5044a7c1-eeed-4043-bbfb-6189952cfa92/spencer-boomhower-stein-substance-boomhower.png</image:loc>
      <image:title>Work - Environment Art</image:title>
      <image:caption>Stylized workflow in Substance Painter</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/fd0892b2-9ad3-4f26-aa93-dd0bd22f9f68/Console.png</image:loc>
      <image:title>Work - Environment Art</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/2d8ca2ef-901a-4f7b-a6e1-22e475a10e56/spencer-boomhower-stein-unity-side-boomhower.png</image:loc>
      <image:title>Work - Environment Art</image:title>
      <image:caption>Final product, rendered in Unity</image:caption>
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  <url>
    <loc>https://www.spencerboomhower.com/work/characters</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/1602a6dc-f504-4c24-bf2b-7f5547378074/beardheads.png</image:loc>
      <image:title>Work - Characters and Animation</image:title>
      <image:caption>Low-poly stylized character I created as a stand-in sample for two characters I created for 5th Cell's game, "Castlehold", presented here in a Unity-based customizer I made in Playmaker.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/ef3df3eb-31a5-416e-a30f-cbc701e47ddd/HunterZBrushMarmoset.png</image:loc>
      <image:title>Work - Characters and Animation</image:title>
      <image:caption>"Hunter", a character I designed and sculpted in ZBrush (left), and rendered in Unity's Marmoset plugin, in an animation viewer I built in visual scripting tool Playmaker (right).</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/61551853-1943-4d19-b37f-7b7d8c5fd0b8/hunter_head_zbrush.png</image:loc>
      <image:title>Work - Characters and Animation</image:title>
      <image:caption>Hunter head WIP in ZBrush</image:caption>
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  <url>
    <loc>https://www.spencerboomhower.com/work/paw-patrol</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-09-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/e05e3c8a-e6aa-4897-a505-a9b39e02a25a/pp_group_shot.png</image:loc>
      <image:title>Work - 3D Art for Paw Patrol: Rescue Run (2014)</image:title>
      <image:caption>Optimization of TV show assets for a Nick Jr. Paw Patrol game.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/43fa926b-df51-4d8c-8732-f367d17f76cb/pp_rubble.png</image:loc>
      <image:title>Work - 3D Art for Paw Patrol: Rescue Run (2014)</image:title>
      <image:caption>Optimization involved turning TV show characters and vehicles into version that would run on mid-range mobile devices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/5ac28ff0-7cee-4809-a555-e39f34a4a1fa/everest_thumbnail.png</image:loc>
      <image:title>Work - 3D Art for Paw Patrol: Rescue Run (2014)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/4d21b271-3611-4d43-9364-37e46a2ae722/pp_truck.png</image:loc>
      <image:title>Work - 3D Art for Paw Patrol: Rescue Run (2014)</image:title>
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  <url>
    <loc>https://www.spencerboomhower.com/work/animation-aroundar</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/5f67c23c-72cf-4cd8-9f57-a6169075c086/AaronDonald.png</image:loc>
      <image:title>Work - Character Animation for AroundAR (2022)</image:title>
      <image:caption>Aaron Donald / LA Rams animation for stadium-based augmented reality app, "AroundAR"</image:caption>
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    <image:image>
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      <image:title>Work - Character Animation for AroundAR (2022)</image:title>
      <image:caption>Bobby Wagner / LA Rams animation for AroundAR, as seen in context within the app - 2023</image:caption>
    </image:image>
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  <url>
    <loc>https://www.spencerboomhower.com/work/etherdrift</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/172eea3e-e296-4719-9a1a-261cf471145a/flarb_bots_3_turning.png</image:loc>
      <image:title>Work - Characters and Animation for Ether Drift (2014)</image:title>
      <image:caption>Character retopo, material creation, rigging and animation for AR collectables app "Ether Drift"</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/8b69361d-54e2-498f-a9ac-ac32cea80846/tumblr_n30gztkHxV1tpnsb5o1_1280.jpg</image:loc>
      <image:title>Work - Characters and Animation for Ether Drift (2014)</image:title>
      <image:caption>Ether Drift characters as seen in AR app</image:caption>
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  <url>
    <loc>https://www.spencerboomhower.com/work/chickenpox</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-25</lastmod>
  </url>
  <url>
    <loc>https://www.spencerboomhower.com/work/characters-sj6ws-ayxjt-kcm26-g89dm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/502bd125-19eb-4ed7-b056-7cbef7234619/sam_topo2.png</image:loc>
      <image:title>Work - Art and Rigging for “Sam” from One Last Shot (2014)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/a4634096-1d04-4677-8dd8-6dc462a15749/Reel.00_00_11_15.Still001.png</image:loc>
      <image:title>Work - Art and Rigging for “Sam” from One Last Shot (2014)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/8246ed4b-f044-4117-81eb-ef3664137c5a/sam_expressions.png</image:loc>
      <image:title>Work - Art and Rigging for “Sam” from One Last Shot (2014)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/7de11db0-2390-4ad4-b15d-dbaf536ec1eb/sam_zbrush.png</image:loc>
      <image:title>Work - Art and Rigging for “Sam” from One Last Shot (2014)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/4048043a-cb92-4937-abbe-ed647ce2d7a1/sam_textures.png</image:loc>
      <image:title>Work - Art and Rigging for “Sam” from One Last Shot (2014)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/06c5b9f9-8144-4431-8738-a3a81760b4b8/SamConcepts.png</image:loc>
      <image:title>Work - Art and Rigging for “Sam” from One Last Shot (2014)</image:title>
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  <url>
    <loc>https://www.spencerboomhower.com/work/level-design-indie</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/8c61f6f3-9dca-41df-b8cf-db0fc2b26c3f/insect_0000.00_01_03_28.Still003.png</image:loc>
      <image:title>Work - Environment Art and Design for WIP Indie Game (2025)</image:title>
      <image:caption>In this level you fly along a bug's-eye view of the world. I saved the client's budget by adapting stock flower assets to Unity, and hand-painting and animating stock bug models.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/1742884622838-0MOA7R2691X0VOFTRAZI/Chaos_0000.00_01_17_00.Still014.png</image:loc>
      <image:title>Work - Environment Art and Design for WIP Indie Game (2025)</image:title>
      <image:caption>Another level takes a darker turn with a mysterious underworld and a vortex that seems to draw you in. I created the hovering tower in ZBrush and its materials in Substance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/13f9c239-de36-49cb-ac68-e7bb2ad9600d/Screenshot+2025-06-22+165008.png</image:loc>
      <image:title>Work - Environment Art and Design for WIP Indie Game (2025)</image:title>
      <image:caption>A third level is a tour through a tangle of synapses. It features custom animated models and Unity shaders</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.spencerboomhower.com/work/level-design-drakan</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-09-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/1714452698232-XLXUEBHXK4QR4GAM1PGX/tower02.jpg</image:loc>
      <image:title>Work - Level Designer for Drakan: The Ancients' Gates (2002)</image:title>
      <image:caption>Level Design and Gameplay Design for "Drakan: The Ancients' Gates" (2002) by Surreal Software for PS2. I came on partway through development and took Drakan: TAG's massive final level "Stratos" to completion.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/50ff6bae-258e-4f24-ba8b-591373c0cb3f/tower01.jpg</image:loc>
      <image:title>Work - Level Designer for Drakan: The Ancients' Gates (2002)</image:title>
      <image:caption>Using Surreal's Riot Engine, I sculpted terrain, incorporated assets from art staff, and designed and scripted this gameplay to include everything from aerial dogfights…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/1714450974761-LA92QNTL2IQBI2PKD61M/ScreenShot38.jpg</image:loc>
      <image:title>Work - Level Designer for Drakan: The Ancients' Gates (2002)</image:title>
      <image:caption>...to room-to-room sword fights and magical battles.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.spencerboomhower.com/work/level-design-avatar</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-09-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/72a990a6-9eb3-40b4-86f4-ec40b425e052/Screenshot+2024-12-12+104726.png</image:loc>
      <image:title>Work - Level Design and Art for Indie Game Avatar: Honor and Duty (2013)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/8da73ab0-162d-4634-8a06-f0f96e378e55/Screenshot+2024-12-12+104803.png</image:loc>
      <image:title>Work - Level Design and Art for Indie Game Avatar: Honor and Duty (2013)</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/07404265-d97d-4133-95c2-b8315e181b06/Screenshot+2024-12-12+104441.png</image:loc>
      <image:title>Work - Level Design and Art for Indie Game Avatar: Honor and Duty (2013)</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.spencerboomhower.com/work/level-design-lotr</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-09-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/a3c352f5-887e-43bd-8b2e-e7dfd14a91e6/qxzvtnftxkaoom4jtyna.jpg</image:loc>
      <image:title>Work - Level Designer for LotR: Fellowship of the Rings (2002)</image:title>
      <image:caption>Level design, terrain, and gameplay design for "Weathertop" from "Fellowship of the Rings" (2002) by Surreal Software for PS2 and PC; environment art and characters by Surreal and WXP Games artists</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/db4d91bf-1368-4ae3-bd6b-e9fa5b15003a/Knife+in+the+Dark04.jpg</image:loc>
      <image:title>Work - Level Designer for LotR: Fellowship of the Rings (2002)</image:title>
      <image:caption>Gameplay design for "Weathertop Night" level that included Aragon's defense of a fallen Frodo: Nazgul would reach a certain damage threshold, retreat to a certain radius, come back for another attempt, then give up after taking more damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/65b6bf46263bf85aa29717b8/28881e2a-d5b9-43a0-a25f-324636763339/Orc+Dam+04.jpg</image:loc>
      <image:title>Work - Level Designer for LotR: Fellowship of the Rings (2002)</image:title>
      <image:caption>"Orc Dam" level design (building upon an existing level) and gameplay design for Fellowship of the Rings</image:caption>
    </image:image>
  </url>
</urlset>

