Character Modeling and Animation
My experience with characters and bringing them to life via animation extends back through my entire career in games, from working at game companies to freelancing as a 3D generalist.
Sculpting in ZBrush, modeling and UVs in 3ds Max
Animation in 3ds Max and Maya
Rigging in 3ds Max
Setup in Unity and Unreal
Animation for Game Prototype
Maya animation for a game prototype; client supplied rigged character
Animation for Greysoul
Rigging and animation in 3ds Max for indie fantasy game Greysoul
Misc. Characters and Animation
Low-poly stylized character I created as a stand-in sample for two characters I created for 5th Cell's game, "Castlehold", presented here in a Unity-based customizer I made in Playmaker.
"Hunter", a character I designed and sculpted in ZBrush (left), and rendered in Unity's Marmoset plugin, in an animation viewer I built in visual scripting tool Playmaker (right).
Hunter head WIP in ZBrush
Bike riding character I created from scratch and rigged and animated for a safety video by Portland Streetcar