Character Modeling and Animation

My experience with characters and bringing them to life via animation extends back through my entire career in games, from working at game companies to freelancing as a 3D generalist.

  • Sculpting in ZBrush, modeling and UVs in 3ds Max

  • Animation in 3ds Max and Maya

  • Rigging in 3ds Max

  • Setup in Unity and Unreal

Animation for Game Prototype

Maya animation for a game prototype; client supplied rigged character

Animation for Greysoul

Rigging and animation in 3ds Max for indie fantasy game Greysoul

Misc. Characters and Animation

Bike riding character I created from scratch and rigged and animated for a safety video by Portland Streetcar

Character Art and Animation Demo Reel

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Level Design and Art for Indie Game Avatar: Honor and Duty (2013)

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Level Designer for Drakan: The Ancients' Gates (2002)