Art and Level Design for Avatar: Honor and Duty (2016)

  • Stylized WWII Village level design and environment art for XBox Live multiplayer indie game for the XBOX One

  • Extremely performant, a result of using a single, gigantic texture for buildings and terrain; everything built from scratch

  • Getting the most out of limited resources, both in terms of budget and performance

  • Built for client’s custom engine but most samples here are in Unity

Stylized WWII Village level design for XBox Live multiplayer indie game, Avatar: Honor and Duty (2016). The scene was extremely efficient, a result of having a single, gigantic texture for buildings and terrain.

Video of YouTuber “Xbox Kai Fam Live” playing my Village level

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Animation and Rigging for Chicken Pox (2015)

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Characters and Animation