Environment Art Design for WIP Indie Game (2024)

  • Combined art assets and narrative sequences into wide range of background levels in Unity

  • Unity sequences draw the player in without being too distracting from foreground puzzle elements (not shown here)

  • Saved budget for Client - a one-man, self-funded production studio - by adapting stock assets to Unity

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Creative Director for Fearless VR (2018)

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Character Animation for AroundAR (2022)