Environment Art Design for WIP Indie Game (2024)
Combined art assets and narrative sequences into wide range of background levels in Unity
Unity sequences draw the player in without being too distracting from foreground puzzle elements (not shown here)
Saved budget for Client - a one-man, self-funded production studio - by adapting stock assets to Unity
In this level you fly along a bug's-eye view of the world. I saved the client's budget by adapting stock flower assets to Unity, and hand-painting and animating stock bug models.
Another level takes a darker turn with a mysterious underworld and a vortex that seems to draw you in. I created the hovering tower in ZBrush and its materials in Substance.
A third level is a tour through a tangle of synapses. It features custom animated models and Unity shaders