Unity Environment Design for WIP Indie Game - 2024

  • Combined art assets and narrative sequences into wide range of background scenes

  • Sequences draw the player in without being too distracting from foreground puzzle elements (not shown here)

  • Saved budget for Client - a one-man, self-funded production studio - by adapting stock assets to Unity

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Visualization in Unity and Unreal

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Creative Director for Fearless VR