Visualization for Urban Design and Transportation

Over the past ten years I’ve combined my love of working in game engines with my ever-growing interest in urban design and transportation - specifically active transportation, like bicycling and walking. This culminated in a fantastic job since 2020 at the firm Toole Design, where I’ve created a huge amount of work in Unity and Unreal, as well as rendering engines like Lumion and more traditional viz tools like Sketchup and Illustrator. Then I edit and create graphics for animations using Adobe Premiere and After Effects, or sometimes export interactive visualizations from Unity for use on websites via WebGL.

See more of my work in this field here: www.betterstreetsandplaces.com

Unreal Visualization: Bloor Street, Toronto

  • Unreal Engine rendering using RTX-powered real-time raytracing for effortless naturalism

  • Created buildings from drone photo, street infrastructure from CAD drawing

  • Cars, people, trees and other entourage are from various found collections

  • Camera animation via Sequencer, callouts in After Effects and Premiere

Unreal Visualization: Mobility Hubs

  • Flythrough that illustrates elements of a “mobility hub,” where transportation modes cross paths

  • Unreal Engine rendering using RTX-powered real-time raytracing

  • Camera animation via Sequencer

  • Mainly used found assets

Unity Visualization: Baltimore Complete Streets Manual

  • Unity animation presenting Baltimore's new Complete Streets Manual to the public

  • Animation sequenced in Timeline with Unity plugin "Flat Kit" used for rendering

Unity Interactive Visualization: Hailey, Idaho

  • Built for City of Hailey, Idaho and Project for Public Places to explore options for main street redesign

  • Created in Unity, with Playmaker visual scripting asset

  • Use controls to change street designs and change camera POVs; right-click to orbit

Next
Next

Creative Director for Fearless VR (2018)