Characters for Ether Drift
Character optimization, material creation, texturing, rigging and animation for augmented reality collectable game Ether Drift
Client supplied ZBrush sculpts which I retopologized in 3ds Max
Created PBR materials using Quixel
Rigged and animated in 3ds Max
Implemented in Unity
Character retopo, material creation, rigging and animation for AR collectables app "Ether Drift"
Ether Drift characters as seen in AR app