Characters for Ether Drift

Character optimization, material creation, texturing, rigging and animation for augmented reality collectable game Ether Drift

  • Client supplied ZBrush sculpts which I retopologized in 3ds Max

  • Created PBR materials using Quixel

  • Rigged and animated in 3ds Max

  • Implemented in Unity

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Environment Art for Yourself Fitness (2004-2010)

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Environment Art