
Environment Art for Games
3D art, optimization and material creation for game and VR environments
Styles ranges from painterly and stylized to photorealistic, using PBR materials
Techniques range from hand-modeling to capturing 3D models via photogrammetry
Yourself!Fitness
Yourself!Fitness brought exercise gaming to the XBox
Created backdrop scenes for the original game and for planned follow-ups
Alpine and City scenes
Originally created in Maya
Recently updated renders in Lumion with stock characters and foliage
Pacific Rim VR Prototype (2015)
A sample of work I created as a freelancer for a VR prototype by the creators of the Pacific Rim franchise.
Received models from ILM and optimized them for use in VR
Created PBR textures for console using Quixel
Implemented the results in Unity
The Church in the Darkness (2019)
Environment art for "The Church in the Darkness"
Indie game by Richard Rouse III / Paranoid Productions released on Microsoft Windows, macOS, PlayStation 4, and Xbox One
Assets included animated windmills, guard towers, plants, terrain textures, and water
Characters and cross by other artists
Characters by other artists
Character by other artists
Character by other artists
Animated Stylized Stein
Created from scratch from concept to final as a portfolio piece
Emphasis on stylized work in Substance Painter
Concept and inspiration board
ZBrush model
Stylized workflow in Substance Painter
Final product, rendered in Unity
Photogrammetry Captures
Created in Reality Capture and optimized in 3ds Max