Environment Art for Games

  • 3D art, optimization and material creation for game and VR environments

  • Styles ranges from painterly and stylized to photorealistic, using PBR materials

  • Techniques range from hand-modeling to capturing 3D models via photogrammetry

Yourself!Fitness

Yourself!Fitness brought exercise gaming to the XBox

  • Created backdrop scenes for the original game and for planned follow-ups

  • Alpine and City scenes

    • Originally created in Maya

    • Recently updated renders in Lumion with stock characters and foliage

Pacific Rim VR Prototype (2015)

A sample of work I created as a freelancer for a VR prototype by the creators of the Pacific Rim franchise.

  • Received models from ILM and optimized them for use in VR

  • Created PBR textures for console using Quixel

  • Implemented the results in Unity

The Church in the Darkness (2019)

Environment art for "The Church in the Darkness"

  • Indie game by Richard Rouse III / Paranoid Productions released on Microsoft Windows, macOS, PlayStation 4, and Xbox One

  • Assets included animated windmills, guard towers, plants, terrain textures, and water

Animated Stylized Stein

  • Created from scratch from concept to final as a portfolio piece

  • Emphasis on stylized work in Substance Painter

Photogrammetry Captures

  • Created in Reality Capture and optimized in 3ds Max

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Character Modeling and Animation

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3D Art for Paw Patrol: Rescue Run